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Description:

Arc-Royal is a pleasant, pastoral world of mild weather and remarkable beauty. It is also home to one of the most legendary mercenary forces ever to stride the battlefield, as well as the equally formidable renegade warriors of Clan Wolf (in-Exile). The fact that Arc-Royal is now the capital of a Lyran Alliance Theater only increases its prestige as a symbol of military strength in the region, and mercenaries flock to the world for a chance to be a part of something big.

Compared to Harlech and Solaris City, the capital of Arc-Royal – Old Connaught – looks nothing like a mercenaries’ haven. Sited on the shores of Lachlna lake, it retains something of a “home town” appearance. The streets are clean, the architecture reminiscent of nineteenth-century Germany and the people uncommonly friendly despite the influx of warriors in their midst. Most inhabitants of Old Connaught are proud of their Lyran heritage and their link to the Kells, who claim stewardship of the planet. Kell Hound security troops, often backed by LAAF infantry or local police, are a common sight on the streets, yet few see their armed presence as intrusive or even intimidating.

Mercenaries new to Arc-Royal are asked to register with Old Connaught’s Visitor’s Centre at the nearby spaceport, where they are also expected to stow their machines and leave all but one sidearm behind before venturing into the city and stopping by the Warrior’s Hall. The helps keep the atmosphere in the Arc-Royal capital peaceful, even when local Clansmen stop by for a visit.

Hiring and recruiting activities in Old Connaught take place in Warrior’s Hall, a recent addition to the city skyline that stands a few blocks south of the Office of the Grand Duke, Old Connaught’s capital building. Nowhere near as grand in size and design as the Hiring Hall on Outreach, the Warrior’s Hall is nonetheless an impressive structure, a vaguely pyramid-shaped tower that stands twelve stories high. The Hall features conference rooms and offices for mercenary brokers and employer representatives, as well as a communications centre tied into the city’s Class-A HPG station.

Though currently lacking MRBC support, the Old Connaught Warrior’s Hall is already developing a reputation for promoting fair business dealings between employers and local mercenaries. Much of this is attributed to the presence of accomplished Kell Hounds negotiators at the Hall, all of whom are available for freelance work on behalf of less savvy mercenary commands.

In addition to the Kell Hounds, Clan Wolf (in-Exile) has its primary enclave on Arc-Royal. Nicknamed Wolf City, the Warden Wolf enclave is a sprawling mix of temporary and semi-permanent structures bracketed by military bases and factories that constantly remain under improvement or expansion. Traffic between the enclave and the rest of Arc-Royal is tightly controlled, with Clan and Kell Hound units maintaining secure checkpoints as far from the enclave as a full kilometer, and near-constant ‘Mech and battle armor patrols providing additional defense farther in.

System Info:

  • System Name: Arc-Royal
  • Coordinates: -172.13, 228.72
  • Star Type: G3V
  • Position in System: 4
  • Time to Jump Point: 8.53 days
  • Recharging Station: Zenith, Nadir
  • ComStar Facility Class: A
  • Population: 2,098,000,000
  • Percentage and Level of Native Life: Mammals

System Owner Eras:

Era: Faction:
2575 LC
2750 LC
3025 LC
3030 LC
3040 FC
3052 FC
3057 AR
3062 AR

System Occupation Dates:

Occupation Date: Faction:
2569-08-15 Lyran Commonwealth
3039-03-15 Federated Commonwealth
3057-12-31 Arc Royal Defense Cordon

System Star Maps:

Inhabited System(s) within 2 jumps:

Planet: X Coord: Y Coord: Jumps:
Alma Alta -185.17 187.78 2
Atocongo -172.39 247.50 1
Cumbres -155.44 203.68 2
Dukambia -183.60 215.68 1
Esteros -159.61 271.23 2
Hamilton -152.05 224.03 1
Incukalns -202.90 214.90 2
New Exford -138.48 245.41 2
Timkovichi -200.03 248.28 2
Zanderij -179.69 267.84 2

Planet has description information.

Planet has one of more factories.