Skip to main content


Scattered oases across the northern continent of this desert world are home to its roughly half-million inhabitants, most of them followers of Shia Islam. The first of these were ascetics who arrived on Brasha in the early 26th century. Their city, Alaikum, survived the Reunification War and the post-Star League centuries of decline; today it is a center of Shi’ite scholarship, and has doubled in size as its inhabitants gradually reclaimed a fringe of the desert surrounding the oasis on which it was first built.

Brasha’s population and fortunes took a sharp upturn in the early 29th century, when the Outworlds Alliance first established a standing army. The needs of the new military—especially for fuel to keep the Alliance Air Force operating—made the petrochemicals and radioactives beneath Brasha’s shifting sands a priceless commodity. Mining concerns and wildcatters flocked to Brasha between 2801 and 2832, building new towns wherever feasible and stringing pipelines across vast stretches of sand. Jury-rigged technology and difficulty getting spare parts kept operations well below peak efficiency for decades, but the planet produced enough to prosper (at least by Alliance standards at the time). The local culture kept its Islamic character, though refugees from the Draconis Combine founded a Shinto and a Buddhist community near the western edge of the Great Northern Expanse. These enclaves still thrive, producing remarkable artwork along with their quotas of radioactive ores.

The city of Qum’ran, at the eastern edge of the Expanse where the desert meets the mountains, is best known for its unique contribution to Brasha’s planetary militia. The Qum’ran Guard are an elite infantry unit, mounted on tariqim -bipedal lizards native to the planet, that stand roughly six feet tall at the shoulder and whose ground-eating stride rivals the speed of some BattleMechs and hovertanks. Like the ostrich of old Terra, a tariq can run at truly amazing speed; fleshy deposits near the base of the tail serve them like a camel’s hump, storing nutrients on which their bodies can function for several days in the absence of food and even water. Tariqim are predators, feeding on smaller lizards and the large waterfowl that frequent the oases. They are also highly intelligent and readily trainable if culled from their litters in the first three months after birth.

System Info:

  • System Name: Brasha
  • Coordinates: 440.19, 196.63
  • Star Type: G4V
  • Position in System: 4
  • Time to Jump Point: 7.96 days
  • Recharging Station: Nadir
  • ComStar Facility Class: B
  • Population: 548,000
  • Percentage and Level of Native Life: Reptile

System Owner Eras:

Era: Faction:
2575 OA
2750 OA
3025 OA
3030 OA
3040 OA
3052 OA
3057 OA
3062 OA

System Occupation Dates:

Occupation Date: Faction:
2569-08-15 Outworlds Alliance

System Star Maps:


There are no functional factories located on this planet.

Inhabited System(s) within 2 jumps:

Planet: X Coord: Y Coord: Jumps:
Bad News 425.89 197.16 1
Calish II 460.86 162.24 2
Calish III 461.95 159.86 2
Cerberus 480.13 192.21 2
Dante 431.41 176.69 1
Dindatari 442.19 161.14 2
Kazanka 448.58 231.85 2
Milligan's World 454.28 219.33 1
Morthac 446.41 175.95 1
Prinis Prime 477.16 235.43 2
Quantraine 459.40 207.06 1
Quiberas 471.67 175.59 2
Rushaven 477.52 212.92 2
Suianheer 423.28 248.80 2
Tabayama 411.28 235.24 2
Zlatousi 431.10 221.68 1

Planet has description information.

Planet has one of more factories.