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Description:

A temperate world of abundant water as well as native plant and animal life, Herotitus is far more pleasant than most independent Periphery worlds and certainly a far nicer place for today’s mercenary to do business on the fringes. With mild seasons and long growing cycles, much of the world’s land — particularly in the northern continents of Baccali and Pomona — has been given over to the local farming and ranching industries. The more developed southern continent of Marpessa, by comparison, is better known for its majestic mountains and steep canyons, both of which draw an ample tourist trade already well supported by the presence of most of the planet’s major cities nearby — including the planetary capital of New Hedon.

Originally founded jointly by the Taurian Concordat and the Magistracy of Canopus just prior to the Reunification War, Herotitus became one of the earliest and greatest examples of Canopian-Taurian cooperation in history, a quaint agrarian idyll of minimal industrial capacity or military value. After the Star League’s fall, the Taurian, Canopian, and Capellan governments all claimed Herotitus for themselves, but the planet’s utter lack of military resources spared it the worst of the Succession Wars. Its proximity to several larger states also kept piracy to a minimum, preserving the planet from damage beyond that of the occasional raid.

At the close of the thirtieth century, the New Hedons, a philosophical dissident sect from the Taurian Concordat, landed on Herotitus and quickly dominated the local economic and political landscape through sheer numbers and the allure of their simple “eat, drink, and be merry” philosophy. Over the next fifty years, the New Hedons transformed Herotitus from a simple agro world into a center for a host of thriving pleasure industries rivaled only by those of the Magistracy of Canopus itself. The draw of its many resorts and casinos, catering to every sensual pleasure imaginable, brought with it an economic boom and increased trade between the planet and the neighboring states.

Although the pleasure industry remains strong and viable in the cities, however, the culture of the New Hedonists has recently begun to decline as a more puritanical Christian fundamentalism has taken root among the outlying farming communities and is even now working its way into the cities. The recent election of Allison Carver, a devout Catholic, to the planetary presidency, has worried many of the planet’s New Hedonist leadership so much that many are openly wondering if the movement will have to find a new home elsewhere — a prospect that has many locals in both the government and the entertainment industry worried.

Having gone out of its way to avoid significant military presence ever since its founding — despite brief periods of occupation by foreign neighbors — Herotitus’ status as a center for trade and recreation has made it a natural draw for mercenaries and potential employers alike. Thanks to its central location between five major states (three Great Houses and two large Periphery realms), its policy of openness to all visitors, and its liberal laws since the early part of the century, Herotitus has become a convenient waystation for travelers, traders, and Periphery-based mercenaries.

As a result, the world has undergone a massive population boom over the last four decades, with the latest census figures — taken in 3065 — finding nearly 17 million people now living in the scattered cities and towns across the planet, a far cry from the 240,000 estimated in 3025. (Local fundamentalist officials are quick to point out that in the 3020s, next to no formal system for measuring the population existed on Herotitus, leading to such gross errors that it crippled the planetary tax base. To the fundamentalists, this served as yet another proof that the New Hedonist party, for the sake of the economy as well as the souls of the people, should abandon its “inherently flawed” philosophies.)

New Hedon, the capital city, forms the informal center of this world’s unofficial mercenary trade, with hotels, casinos, conference centers, and even the local HPG station all possible venues for mercenaries and employer representatives to meet. The planetary spaceport, located in the heart of the city, is not equipped for military traffic, however. Thus, mercenaries with heavy equipment — including BattleMechs — must keep such gear stowed during their stay in New Hedon and make use of the city’s high-priced local transportation.

In the suburbs of Myrmos, on the outskirts of New Hedon, there are some informal training centers available to military personnel and mercenaries, which rely on antiquated simulator pods. These facilities — colloquially dubbed “the Arcade” — form the core of an unofficial school and exposition center for professional soldiers, and it is often here that prospective employers gauge the abilities of any local talent. Occasional simulator duels are even fought in Myrmos, giving rise to a feeble secondary gambling and gaming economy tailored to combat aficionados. Additionally, many mercenary commanders on Herotitus are known to scope Myrmos and its Arcade for new recruits.

Close to half the mercenary trade conducted on Herotitus occurs in New Hedon and Myrmos, with the rest taking place in the handful of smaller cities scattered across the planet. Ironically, though no shortage of trained warriors pass through the spaceports and cities of this world, a large percentage of the mercenaries recruited here tend to fill supporting roles in their new commands. Indeed, a recent MRBC study revealed that medical and technical specialists hired on Herotitus tend to be among the best in the industry.

System Info:

  • System Name: Herotitus
  • Coordinates: 59.13, -433.75
  • Star Type: G3IV
  • Position in System: 2
  • Time to Jump Point: 8.52 days
  • Recharging Station: Nadir
  • ComStar Facility Class: B
  • Population: 16
  • Percentage and Level of Native Life: 20% Reptile

System Owner Eras:

Era: Faction:
2575 P
2750 P
3025 P
3030 P
3040 P
3052 P
3057 P
3062 P

System Occupation Dates:

Occupation Date: Faction:
2569-08-15 Periphery (Other)

System Star Maps:

Factories:

There are no functional factories located on this planet.

Inhabited System(s) within 2 jumps:

Planet: X Coord: Y Coord: Jumps:
Cavalor 61.55 -391.20 2
Hurik 78.50 -399.81 2
Ward 72.76 -411.80 1

Planet has description information.

Planet has one of more factories.


Used as a location in the following Novels:

Novel: # of Chapters: Amazon.com:
Star Lord 3 Limited Availability