They eventually came upon the world they called New St. Andrews and set out to forge a new life from themselves. With the confusion wrought by the Star League war against Amaris, history simply lost track of the refugees for quite a number of years. The expatriates, when they fled the Rim Worlds Republic, had the opportunity to gather only a few supplies and little technology, so when they reached New St. Andrews, they were forced to turn to the livelihood of their forefathers to survive - farming and herding.
Of course, the failings of humanity overcame them as they did every other independent nation in history. In the case of these four Scottish Clans - Brannigan, MacGregor, Sterling and Stewart - the precedent had already been set many centuries before. While each of the four extended families settled a different section of the planet, they soon came into conflict with each other, oftentimes over the simplest of matters. That they had no way to replicate the weapons of mass destruction that were ravaging the Inner Sphere at the time was the only reason they did not destroy one another.
Fortunately for the people of New St. Andrews, the leaders of Clans MacGregor and Stewart eventually saw the larger picture. They realized that if they continued on with their feuding, they would wither wipe themselves out completely or would again fall to one of the Periphery's many powers, several of whom had by then sent expeditions to the world. The two Clans united, building a new and thriving society together. Of course, they did so realizing that both Clans Brannigan and Sterling, reduced to mere husks of what they once had been, would undoubtedly turn their attentions toward them, jealous of their prosperity.
That did happen, with the survivors of the other two Clans commonly going to any lengths to steal what they needed or destroy it, lest anyone else be able to use it. Because of the preparations of the two stronger Clans, none of the attacks have yet caused any significant harm to the planet's economy. Both the MacGregors and the Stewarts are committed to rebuilding ties with their fallen brothers. It is a stark irony, considering the parallels that can be drawn to both the state of matters in the Periphery as well as the rest of the Inner Sphere.
Since the bonding of the two Clans, New St. Andrews population has steadily climbed and, though not on par with even the standard throughout the Periphery, its level of technology no longer relies completely on manual labor and beasts of burden. Unfortunately, that advancement comes with a price. Once considered nothing more than an agricultural world where Periphery wanderers could replenish their water supplies and possibly gather some local food, New St. Andrews is becoming more and more of a target for pirates and raiders.
- System Name: New St. Andrews
- Coordinates: -517.60, -108.78
- Star Type: G4V
- Position in System: 4
- Time to Jump Point: 7.98 days
- Recharging Station: None
- ComStar Facility Class: None
- Population: 212,000
- Percentage and Level of Native Life: 10% Reptile
System Owner Eras:
System Occupation Dates: