Settled only a few months after Thorin, the Muphrid colonial government looked to their neighbor world for a guide and adopted similar zoning laws to contain industrial expansion and maintain the natural beauty of their world. Declaring the northeasternmost continent, Shamrock, as the industrial "zone", and limiting its close western neighbor, Ridgeway, to a mix of mineral mining and agricultural concerns, the colonists defined the southern continent of MacArthur as a low-technology "zone" similar to Thorin's continent of Freda.
These zoning laws and their immediate effects shaped the way Muphrid's population developed their world, and even today a distinct difference can be seen between the cities and towns on each of the three continents. Shamrock, the most populous and industrialized, is also home to the planetary capital of New Dublin, and the large primary spaceport of Calenaton. Ridgeway, by comparison, has smaller towns dominated by granite- and ore-mining operations or large agricultural communities and ranches. Meanwhile, the virtually untamed wilderness of MacArthur is home to a few small farming, logging, and fishing communities, but remains dominated by thick jungles untouched by humankind.
The few Star League Castles Brian placed during the reign of the Terran Hegemony were destroyed during the Amaris crisis or soon after the fall of the League, but thankfully very little collateral damage was done, preserving much of Muphrid’s native splendor and its people's way of life. However, rumors of a Star League research facility deep in the jungles of MacArthur still send prospectors into the unknown — many never to return.
- System Name: Muphrid
- Coordinates: -27.64, 15.39
- Star Type: G8V
- Position in System: 4
- Time to Jump Point: 5.82 days
- Recharging Station: None
- ComStar Facility Class: B
- Population: 737,210,000
- Percentage and Level of Native Life: Fish
System Owner Eras:
System Occupation Dates:
|3081-12-31||Republic of the Sphere|
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